using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Yoda.Classes
{
	public  struct EventCodes
	{
		public const string Ace = "ACE";
		public const string DoubleFault = "DF";
		public const string Good1stServe = "S1st";
		public const string Faulted1stServe = "F1st";
		public const string Godd2ndServe = "S2nd";
		public const string Winner = "WG";
		public const string ForehandWinner = "FW";
		public const string BackhandWinner = "BW";
		public const string UnforcedError = "UE";
		public const string ForehandUnforced = "FUE";
		public const string BackhandUnforced = "BUE";
		public const string WonAtNet = "WN";
		public const string LostAtNet = "LN";
		public const string RePlay ="RE";
	}
}
